Portfolio
Simón Osorio Uribe
Video Game Developer | Game Designer | 2D/3D Artist | VFX Artist
Featured Projects
Deadline
Arena Shooter - Multiplayer Online
As the head of the design department for this game, I played a key role in its development, actively contributing to various aspects to ensure a smooth gaming experience. I collaborated closely with teammates on level design, core mechanics, weapon functionality, and gameplay.
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Developing this game was a significant challenge as my first venture into designing an online multiplayer system. As part of the development team, I spearheaded the implementation of the weapon system, individually developing each gun and integrating them with the networking system. As the lead designer, I continuously brainstormed and refined the game, focusing on weapon balance, movement mechanics, and level design. Additionally, I contributed as a technical artist, implementing VFX for the weapons."
Dual Link
Endless Runner
For a game jam project completed in under 48 hours, I led the design and development of a simple and engaging game that satisfied the event's theme requirements.
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As the main designer and developer, I created and implemented the core mechanics of the game, including the game loop, platform spawning, balance, score, character controller, and progressive difficulty system. Working alongside an artist in a two-person team, I managed the engine's coding and collaborated closely with my partner to ensure the project's success.
Baby Boom
Retro Shooter - FPS - Arcade
This game was made for the Global Game Jam 2024 whose theme was "Make me laugh", developed under 48 hours.
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As game designer and developer, I created the core mechanic of the game based on make a child laugh to "reload". This way the player can use the baby as a weapon since it'll start shooting a laser from its mouth. Strange enemies will attempt to end the player's life. We designed and created a procedural level generation as well, and a room progression system that feels like a real challenge.
Bee Corp
Clicker - Idle Game
As producer and lead developer, I led a mobile game project focused on gameplay development and design. Utilizing the Google Play Console, Unity Ads, and analytics, I managed and optimized the project to ensure successful publication.
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I contributed the main idea for the game, as well as designing the core loop and gacha system, resulting in engaging gameplay mechanics. In development, I established and optimized key mechanics such as camera movement, buildings (including upgrades), skills, and the real-time automatic save-file manager. I also optimized the game for better performance and a smoother gaming experience.