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Deadline

Roles: Lead Game Designer | Developer
Poster Deadline - Horizontal.png

Play with your coworkers in this multiplayer online office-inspired arena shooter! Imagine going up against your boss, and if you're feeling overwhelmed, you can KILL H- hours of stress, of course.

 

Use weapons designed from office supplies, such as a stapler shotgun-pistol, a machine that sprays coffee, and a printer that shoots ink grenades!

Play the game:

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Showcase Teaser:

Involvement & Acquired Knowledge:

During the development of this game, I held a leadership role as the head of the design department. In addition to my responsibilities as a developer, I actively contributed to various aspects of the game's creation, ensuring a smooth and agile gaming experience while playing Deadline. I collaborated closely with my teammates, lending my expertise to level design, core mechanics, weapon functionality, and overall gameplay design.

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Developing this game presented a significant challenge as it marked my first foray into designing and developing an online multiplayer system. As part of my development responsibilities, I spearheaded the implementation of the entire weapon system. This involved individually developing each gun and ensuring their correct integration with the networking system. Being in a lead design position allowed me to continually brainstorm and make necessary refinements throughout the game's development, including fine-tuning weapon balance, movement mechanics, and level design.

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Furthermore, I also contributed as a technical artist, specifically focusing on implementing the VFX that were created for the weapons.

Cinematic Intro:

Screenshots:

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